A multiplayer, card-based game that simulates taking the “real world” into the year 2030.
In the game participants work together and in groups. We explore how the world can achieve sustainability goals – or fail to.
The workshop will be facilitated by Nathaniel Whitestone and supported by Peter Burke – co-founders of A Fairer Society- https://www.afairersociety.com who are the UK's first facilitators.
This game is hosted by Oxford Wood Recycling. https://www.oxfordwoodrecycling.org.uk
Oxford Wood Recycling (OWR) is a popular and award winning social enterprise based in Abingdon, helping to protect our natural environment and supporting people with disabilities towards working. Having played the SDGs Game themselves OWR were enthusiastic to become a partner in this global movement. CEO Richard Snow told us, “the SDGs provide an inspirational global context for our environmental and social objectives and the Game provides a great opportunity for us to engage further with our local community”.
WHERE HAS THE GAME COME FROM?
The game was made by Imacocollabo, a company that focuses on international collaboration. Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan. Earning extensive media coverage and reaching over 30,000 participants last year.
2030 SDGs Game events take place in corporate, governmental, educational, and community settings. There are now over 300 trained facilitators within the community in Japan. Now, due to a growing demand to bring the game to the rest of the world. Imacocollabo have created an English version. The UK is the beginning of introducing to a wider audience globally.
PLAY TO WIN – BUT FOR WHOM?